I recommend using the Always Open Traders mod from KhaineGB, this way you can still buy/sell receive and turn in quests at night. Traders themselves are still invincible to player and entity attacks so even if the building is destroyed the traders "should" be fine. You and other entities, will now be able to damage & destroy trader POIs, loot objects etc. Traders themselves are still invincible to player and entity attacks so even if the building is destroyed the traders 'should' be fine. 1 2 3 4 5 6 Next of 195 JaxTeller718 Members 2.2k Posted Novem(edited) Ravenhearst 8.6.1 for 20.6b8 Stable has Released NOW Available on the Launcher and Gitlab Direct Links to Current Version Ravenhearst 8.6.1 Direct Download Head to our Discord for bug reports, help and information. Save all files after editing and generate a new test world to ensure it is working correctly. Program Files (x86) > Steam > steamapps > common > 7 Days To Die > Data > PrefabsĮdit these 5 files exactly the same (I recommend using Notepad++): trader_bob.xml, trader_hugh.xml, trader_jen.xml, trader_joel.xml & trader_rekt.xml all the same. Not tested with EAC on, I recommend making a shortcut to 7DaysToDie.exe and using that instead of the default 7DaysToDie_EAC.exe If your trader doesnt have a scout in his/her area, your map is not one. Note you have to do this BEFORE you generate a new world, it will do nothing to your pre-existing worlds. Ravenhearst is a full overhaul mod that uses the amazing 7 Days to Die and.
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